Instead, the settings are all connected to each other, so if you change toe-in, your ride height changes too, and so on. The fun twist, however, is that reaching all those ranges isn’t as simple as dragging sliders about. As your drivers rack up the laps in practice sessions, you’ll see that the ideal range for each car setup setting narrows. One of the more game-fied aspects of Frontier’s take on being Christian Horner is the car setup system. (Image credit: Frontier Developments) Tweaking setups is tedious but worth it Keep using these settings every race start, and you’ll avoid losing positions off the line and into turn one. One lap on full attack won’t take too much out of your tires, and you won’t need to enter the dreaded conserve mode later just by burning a bit more fuel on the opening lap. Trust me-every other driver around you is doing it, so it’s attack or be attacked in this very early phase in the race. Set your pace to full red, fuel to maximum consumption, and ERS to deploy, before the race begins, and leave it like that for both your drivers for the whole of the first lap. This is where you can access the pace, fuel burn and ERS settings that you usually have access to mid-race. In the same menu where you set tire strategies before the race, check out the Driver Settings menu. But you can give both your drivers a fighting chance by setting their driving modes to all-out attack before the lights go green. There’s a lot to getting good results on race day, most crucially all the development work you’re doing between race weekends. Races are the moments in a team manager’s life when shirt armpits get drenched, knees start nervously bobbing, and glorious victories can turn into ignominious P4s with a few bad strategy calls-just ask Ferrari on any given Sunday throughout the season. (Image credit: Frontier Developments) Start the race in the red They’re a lot like annual leave, in that way. Make use of every second available to you-you can’t roll them over into the next period. However, it’s worth knowing that the allotted hours you get for computer simulation and wind tunnel testing replenish roughly every 40 days-the number you see isn’t your allocation for the season. Red Bull can’t throw more money into the wind tunnel to get more hours. This is actually a good thing if you’re managing a team further towards the back of the grid because you’re not penalised in this area for having less budget. You have limited testing time throughout the season, regardless of your team’s budget and lofty aspirations. It’s definitely still worth working on new suspension, chassis and sidepods, too, but get these done using fewer designers, CFD and wind tunnel time than the rest so that you can push the important stuff through at a faster rate. These three parts will give you the most performance gain per upgrade since they affect more of the car’s performance criteria than any other part. Simply focus on the front and rear wings, and the underfloor. There’s a dilemma here: do you develop the weakest parts, hoping to catch up, or focus on making the best bits even better so that you don’t lose your advantage in that area? Hit ‘E’ after setting up a new design project and entering the part selection menu to see how your components stack up against the rest of the grid. You may have the third-best front wing on the grid, for example, but only the ninth-best engine cooling. There are several areas of the car you can redesign throughout the season:Īgain, every team has some parts that are better than others. (Image credit: Frontier Developments) Prioritise underfloor, front and rear wings
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